GameJam2025/build/premake5.lua
Kiril Kovachev 3dadf9b2fa first commit
2025-01-25 00:51:54 +00:00

230 lines
6.6 KiB
Lua

newoption
{
trigger = "graphics",
value = "OPENGL_VERSION",
description = "version of OpenGL to build raylib against",
allowed = {
{ "opengl11", "OpenGL 1.1"},
{ "opengl21", "OpenGL 2.1"},
{ "opengl33", "OpenGL 3.3"},
{ "opengl43", "OpenGL 4.3"},
{ "openges2", "OpenGL ES2"},
{ "openges3", "OpenGL ES3"}
},
default = "opengl33"
}
function download_progress(total, current)
local ratio = current / total;
ratio = math.min(math.max(ratio, 0), 1);
local percent = math.floor(ratio * 100);
print("Download progress (" .. percent .. "%/100%)")
end
function check_raylib()
os.chdir("external")
if(os.isdir("raylib-master") == false) then
if(not os.isfile("raylib-master.zip")) then
print("Raylib not found, downloading from github")
local result_str, response_code = http.download("https://github.com/raysan5/raylib/archive/refs/heads/master.zip", "raylib-master.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("raylib-master.zip", os.getcwd())
os.remove("raylib-master.zip")
end
os.chdir("../")
end
function build_externals()
print("calling externals")
check_raylib()
end
function platform_defines()
filter {"configurations:Debug or Release"}
defines{"PLATFORM_DESKTOP"}
filter {"configurations:Debug_RGFW or Release_RGFW"}
defines{"PLATFORM_DESKTOP_RGFW"}
filter {"options:graphics=opengl43"}
defines{"GRAPHICS_API_OPENGL_43"}
filter {"options:graphics=opengl33"}
defines{"GRAPHICS_API_OPENGL_33"}
filter {"options:graphics=opengl21"}
defines{"GRAPHICS_API_OPENGL_21"}
filter {"options:graphics=opengl11"}
defines{"GRAPHICS_API_OPENGL_11"}
filter {"options:graphics=openges3"}
defines{"GRAPHICS_API_OPENGL_ES3"}
filter {"options:graphics=openges2"}
defines{"GRAPHICS_API_OPENGL_ES2"}
filter {"system:macosx"}
disablewarnings {"deprecated-declarations"}
filter {"system:linux"}
defines {"_GLFW_X11"}
defines {"_GNU_SOURCE"}
-- This is necessary, otherwise compilation will fail since
-- there is no CLOCK_MONOTOMIC. raylib claims to have a workaround
-- to compile under c99 without -D_GNU_SOURCE, but it didn't seem
-- to work. raylib's Makefile also adds this flag, probably why it went
-- unnoticed for so long.
-- It compiles under c11 without -D_GNU_SOURCE, because c11 requires
-- to have CLOCK_MONOTOMIC
-- See: https://github.com/raysan5/raylib/issues/2729
filter{}
end
-- if you don't want to download raylib, then set this to false, and set the raylib dir to where you want raylib to be pulled from, must be full sources.
downloadRaylib = true
raylib_dir = "external/raylib-master"
workspaceName = 'MyGame'
baseName = path.getbasename(path.getdirectory(os.getcwd()));
--if (baseName ~= 'raylib-quickstart') then
workspaceName = baseName
--end
if (os.isdir('build_files') == false) then
os.mkdir('build_files')
end
if (os.isdir('external') == false) then
os.mkdir('external')
end
workspace (workspaceName)
location "../"
configurations { "Debug", "Release", "Debug_RGFW", "Release_RGFW"}
platforms { "x64", "x86", "ARM64"}
defaultplatform ("x64")
filter "configurations:Debug or Debug_RGFW"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release or Release_RGFW"
defines { "NDEBUG" }
optimize "On"
filter { "platforms:x64" }
architecture "x86_64"
filter { "platforms:Arm64" }
architecture "ARM64"
filter {}
targetdir "bin/%{cfg.buildcfg}/"
if (downloadRaylib) then
build_externals()
end
startproject(workspaceName)
project (workspaceName)
kind "ConsoleApp"
location "build_files/"
targetdir "../bin/%{cfg.buildcfg}"
filter {"system:windows", "configurations:Release or Release_RGFW", "action:gmake*"}
kind "WindowedApp"
buildoptions { "-Wl,--subsystem,windows" }
filter {"system:windows", "configurations:Release or Release_RGFW", "action:vs*"}
kind "WindowedApp"
entrypoint "mainCRTStartup"
filter "action:vs*"
debugdir "$(SolutionDir)"
filter{}
vpaths
{
["Header Files/*"] = { "../include/**.h", "../include/**.hpp", "../src/**.h", "../src/**.hpp"},
["Source Files/*"] = {"../src/**.c", "src/**.cpp"},
}
files {"../src/**.c", "../src/**.cpp", "../src/**.h", "../src/**.hpp", "../include/**.h", "../include/**.hpp"}
includedirs { "../src" }
includedirs { "../include" }
links {"raylib"}
cdialect "C17"
cppdialect "C++17"
includedirs {raylib_dir .. "/src" }
includedirs {raylib_dir .."/src/external" }
includedirs { raylib_dir .."/src/external/glfw/include" }
flags { "ShadowedVariables"}
platform_defines()
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
dependson {"raylib"}
links {"raylib.lib"}
characterset ("Unicode")
buildoptions { "/Zc:__cplusplus" }
filter "system:windows"
defines{"_WIN32"}
links {"winmm", "gdi32", "opengl32"}
libdirs {"../bin/%{cfg.buildcfg}"}
filter "system:linux"
links {"pthread", "m", "dl", "rt", "X11"}
filter "system:macosx"
links {"OpenGL.framework", "Cocoa.framework", "IOKit.framework", "CoreFoundation.framework", "CoreAudio.framework", "CoreVideo.framework", "AudioToolbox.framework"}
filter{}
project "raylib"
kind "StaticLib"
platform_defines()
location "build_files/"
language "C"
targetdir "../bin/%{cfg.buildcfg}"
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
characterset ("Unicode")
buildoptions { "/Zc:__cplusplus" }
filter{}
includedirs {raylib_dir .. "/src", raylib_dir .. "/src/external/glfw/include" }
vpaths
{
["Header Files"] = { raylib_dir .. "/src/**.h"},
["Source Files/*"] = { raylib_dir .. "/src/**.c"},
}
files {raylib_dir .. "/src/*.h", raylib_dir .. "/src/*.c"}
removefiles {raylib_dir .. "/src/rcore_*.c"}
filter { "system:macosx", "files:" .. raylib_dir .. "/src/rglfw.c" }
compileas "Objective-C"
filter{}